By Diane Duane
The recent Millennium variation of A Wizard of Mars has been revised and edited for its 21st-century readership, and includes new / up to date fabric bringing it into line with the 2008-based timeline introduced within the NME of so that you are looking to Be a Wizard.
For extra details concerning the New Millennium version updates, please see this posting at DD's blog "Out of Ambit" (http://www.dianeduane.com/outofambit/2012/08/14/out-now-the-new-millennium-edition-of-so-you-want-to-be-a-wizard/).
It's no longer scientists who locate the 1st symptoms of lifestyles on Mars. It's wizards...
Young wizards equipment Rodriguez and Nita Callahan turn into a part of an elite workforce investigating the mysterious, long-sought "message in a bottle" that holds the 1st clues to the secrets and techniques of the long-lost population of Mars. yet now not even wizardry is sufficient to deal with the unusual occasions that begin to spread while the "bottle" is uncorked and existence emerges once again to shake the pink Planet with its personal perilous and baffling model of magic.
The excellent news is that the Martians appear pleasant. The undesirable information is that now they're loose to choose up the place they left off on a long-dormant plan which can switch the form of multiple world… they usually don't brain utilizing their well-intentioned rescuers to accomplish their objectives. Kit’s long-standing fascination with all issues Martian without warning enmeshes him in a negative, age-old clash -- turning him into either a potential key to its answer, and a device that during the inaccurate arms presently threatens the entire human race.
Only equipment has a shot at defusing the hazard. but if he vanishes unexpectedly from the Mars of the following and now, his fellow wizards are left doubtful of the place his precise loyalties lie. Nita’s decision to discover the reality – and gear – quickly sends her into conflict opposed to an implacable enemy who is probably not conquerable other than via violating wizardry’s most simple tenets.
As the shadow of interplanetary battle stretches ever extra darkly over either worlds, package and Nita needs to struggle to appreciate and grasp the unusual and historical synergy binding them to Mars and its final inhabitants… or the heritage that left Mars useless will repeat itself in the world.
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Additional resources for A Wizard of Mars (Young Wizards, Book 9) (New Millennium Edition)
Score 5—8 and you'll swim to 92. Score 9—12 and you will get back safely, allowing you to retrace your steps to 59. 112 You really do get the most disgusting ideas into your head at times, Pip. In moments, you are covered in the stuff and ponging to high heaven. Needless to say, there is absolutely nothing to be found in the lizard droppings except more lizard droppings. There is one bonus, however: you now smell so dreadful that in your next three fights your enemy will be so overcome by nausea that you can subtract 3 from any damage he may score against you.
117 This corridor runs east-west, joining with a northsouth corridor in the east and turning north into another corridor in the west. There may be some sort of lesson to be learned from that, Pip. But in the interim, you have reached a fork with corridors branching northwest to 123 and northeast to 131. 118 The wave passes over harmlessly a little to your right. You tumble expertly, drawing old EJ with a flourish as you regain your feet and drop into the old familiar fighting stance. You can enter the western corridor at 88 or the north-south corridor to the east at 75.
And turning towards you . . If you run like mad right now, you'll find yourself back at 90. If you're prepared to face this undead Undead, which has already survived your best efforts once, you have my blessing as you turn to 171. You've fallen down a pit! 161-162 161 The passageway you have been following ends in a stout wooden door which stands slightly ajar as most doors do in tombs since the majority of their inhabitants aren't going anywhere. You push it further open and peer into a lowceilinged chamber with no indication of an exit.