By Robert Earl
Pushed out of the Empire, nomadic feral vampires make an epic trek throughout the Black Mountains looking for their historical place of origin, blind to the vampires relatives that path them as prey.
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Extra info for Ancient Blood (Warhammer Novels)
Bu t t he ab ili t y d o es allow t he ite m 's relative power to ti onal weap on o r armo r p ro fic iencics . be ga uge d . Class Features: An Arr ificer be nefits from t he clas s fea - Transier (Ex) : Thi s abi li t), allo ws t he Art ificer to have ano t he r pe rso n sha re t he expe r ience cost of crea ri ng a m agi c it em . rvpically th e pe rso n wh o co m miss io ned ir s crea t io n. Th e m aximum amo u nt is hal f th e number o f required expe r ien ce. Th e ot her per son mu st be willing to d o so and mav nor be und er anv form o f magi cal o r mund an e co m p u'ls io n.
A single caster can create a wave to' wide by 2 ' high per caster level to a maxim um of roo' wide by 20' high. On impact with the shoreline, the magical wave bre aks, dealing 1d6 damage per caster level (maxim u m 10d6) over an area of effect equal to the wave's size. When multiple casters combine their efforts, the awesome power of this spell becomes apparent. Working the rit ual together, a team of casters can dramatically increase the size and destructive power of the wave. Each additional caster increases the spell's casting time by another 10 minutes, but the combined level of the entire ritual team determines the wave's size.
Therefore. be human. thou gh th ere cou ld be a dis affect ed H alf-Atl ant ean o r sympathet ic Bastai in th e gro up to aid with the penetration of t he island. Th e charac te rs can get in easil y enough. but th ey will have to find a way to break Hi ppol ires o ut o f bond age and th en sp irit him away. You cou ld exte nd thi s adven t u re by creat ing a harrowin g series o f chases from Atla n t is all th e way back to At he ns . H ow the PC's ge t invo lved dep end s on th e t ype o f campaign you are running.