By Don Inman
Should you already comprehend easy and feature entry to 1 of the preferred Apple types, you are in your option to constructing actual services at the topic. The booklet combines colour, photographs, and sound with uncomplicated demonstrations that can assist you learn-FAST. you are going to commence easily, utilizing uncomplicated statements like POKE, PEEK< and make contact with to go into and execute laptop language courses. Then you will improve a easy working process, coming into and executing your laptop language courses from there. your next step can have you utilizing an Apple procedure visual display unit to application at once and store the time often had to interpret simple statements. eventually, you will the best way to use the Apple Mini-Assembler to prevent the challenging information concerned with direct desktop language programming. All in a couple of, quickly stages-you'll be stunned at how simple it's!
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Extra resources for Apple machine language
For now, an explanation of each section of the program is given to the right of the machine codes. Our completed program looks like this. POKE and PEEK, THEN PEEK AGAIN 100 REM * CLEAR THE SCREEN 110 HOME * 200 210 220 230 240 250 260 REM * POKE MACHINE LANGUAGE PROGRAM * POKE 768,169 Loads the value 19 POKE 769,19 Store it in memory POKE 770,141 POKE 771,37 POKE 772,3 POKE 773,96 Return from subroutine 300 310 320 330 REM * PEEK AT THE PROGRAM FOR X = 768 TO 773 PRINT PEEK(X) NEXT X * 400 REM * EXECUTE THE PROGRAM 410 CALL 768 * 500 REM * LOOK INTO MEMORY FOR RESULT 510 PRINT: PRINT PEEK(805) "28 * We stored the 19 here.
6 .. B=6 from your input PRESS RETURN TO ENTER PROGRAM- - - A=768 after RETURN is pressed Second We will next have the Operating System print each address in turn and wait for you to enter a two-digit hexadecimal code for either an instruction code from your machine language reference or a byte of hexadecimal data. Remember, the Operating System will take care of converting the hexadecimal values to decimal values. It does this in a subroutine located at line 1000. After the conversion takes place, the decimal result is POKEd into the specified address.
If you need more space when your programs get longer, we can place them in the area normally reserved for BASIC programs. We will use the program below to demonstrate the method of using BASIC to POKE a machine language program into memory. The data in the POKE statements are the elements of the machine language program. We will also PEEK to make sure that the program was correctly POKEd in at the right addresses. 26 POKE AND PEEK DEMONSTRATION 100 REM * CLEAR THE SCREEN 110 HOME * 200 210 220 230 240 250 260 REM * POKE MACHINE LANGUAGE PROGRAM POKE 768,169 POKE 769,19 POKE 770,141 POKE 771,37 POKE 772,3 POKE 773,96 300 310 320 330 REM * PEEK AT THE PROGRAM FOR X = 768 TO 773 PRINT PEEK(X) NEXT X * * Now if you RUN this BASIC program, the values POKEd into memory will be displayed .